Category Archives: Final Fantasy XI

Dancer… dancing

While I’m waiting for KDE 4.0 to compile, I just wanted to share a small clip of my brother’s character doing the Drain Samba animation. A bit of background: he has leveled Dancer up to level 7, and now he stopped because there is no artifact armor available yet (probably out in February) and because he’s also leveling another job, monk. Given how people rushed to get Dancer to 75 in less than a week (comments are left to the reader) it is a nice change.

In any case, here I present the animation. I feel Square Enix has put a lot of “fan service” in it, like with the Mithra race itself.

Get the Flash Player to see this player.

Wings of the Goddess - first impressions

WotG title screen

Finally my copy of Wings of the Goddess has arrived. It was just a matter of putting the DVD in the drive and let install the measly 350+ Mb of update (rather low for a DVD). As usual, Square Enix’s installation program is greedy with regards to information. Once it was installed, I enabled the expansion in PlayOnline and was good to go (save a 20,000+ file check).

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Cavernous Maws

With the new version update, these strange portals have been appearing throughout Vana’diel. They’re supposedly the gateways to the past, but since I don’t have Wings of the Goddess yet I can’t really see what will they do. Nevertheless, I was curious and went to take a look at them.

They’re huge. I estimate at least twice the height of my character. For those curious, here are two photos (one is of my brother’s character, the other is mine):

Me near the mawMy brother doesn’t understand what these are for

Final Fantasy XI windowed mode

And so, with yesterday’s update, FFXI has gained a windowed mode. This has been a much-requested feature from the playerbase, especially from people who didn’t want to use the “unofficial” windower.

However, being the first major touch to the rendering engine, I think something got broken along the way. Mainly, I’m talking about a 20% performance drop of the engine (which didn’t shine before, but that’s another matter).

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